Click Here for the latest release of Generator32.
05-04-2000 @ 2330
Well Generator32 .15 has been released. I have added a few new things to this version that were not in the last one. Here is what is new from the Generator site.
0.14     [REG68K] Removed a pointless addition per block that was left over
                  from ages ago.  Simplest speed up of all times :)
         [UI]     Added vsync toggle to svgalib interface - this results in
                  significant speedup and much smoother emulation.
         [68000]  Fixed Scc when false (definitions thought it was a NOP!)
         [68000]  Fixed minor bug in LSL and ASL
         [68000]  Fixed ADDQ.W with address registers (stupid book)
         [68000]  Fixed MOVEMMR.W with address registers (micky mouse illusion)
         [VDP]    Fixed shadow 'normalising' for high-priority tiles, thanks
                  to Charles MacDonald  (ecco ii)
         [VDP]    Added shadow layer to interlace mode
         [VDP]    Fixed layer A appearing when it shouldn't (Battle Tank)
         [VDP]    Fixed bounds check on vram fill (Alisia Dragoon, sega logo)
         [VDP]    Fixed updating vdp address on vram copies (T2)
         [VDP]    Fixed vdp fill bug when increment 2 on even addresses
         [VDP]    Fixed write to vdp after dma thinking it's a fill (T2)
         [VDP]    Re-worked the interrupt processing again (which breaks Out
                  Run, but fixes Asterix and improves the Sonic water levels)
         [VDP]    Fixed vdp dma to be banked (never seen this used)
         [VDP]    Fixed bug in complex vertical scrolling (air diver)
         [VDP]    Bodged together enough support for H counter reading to work
                  for '3 Ninjas Kick Back' (authors of which should be shot).
         [68000]  Fixed SUBQ bug for address registers (Andre Agassi Tennis)
         [68000]  Fixed bug in CRAM copy (Andre Agassi Tennis - coo, KGen bug)

0.15     [CORE]   Several minor improvements
         [CORE]   Added checksum code
         [CORE]   Split console UI so that svgalib and DOS use same core
                  routines
         [CORE]   Made it so that resetting the current ROM works properly
                  and added facility for doing this into console mode
         [CORE]   General cleanup
    

04-02-2000 @ 5:15 AM
Generator32 .13b is out !!! Below is a short listing of what is new in this version:
03-26-2000 @ 2:00 AM
Well I have uploaded the .13a version of Generator32. This version offers much better support and more games work, and things work a heck of a lot better now :) Download it try it out :)
02-20-2000 @ 12:40 AM
Hey all, i have been getting some reports of some problems with various systems not wanting to run Generator32. I appreciate those of you who have made feedback about your system configuration and all of the support from others i have received!!! Below is the first specs that i have kinda pieced together:
Video Card Memory 1MB+
DirectX 5.0 or later
Windows 9x/nt/2000
At this time i know Sonic 1 has a few problems with startup, it usually crashes the emu and you return back to the normal windows screen. I am working on solving this. The next version of Generator32 will have a windowed video mode that will allow you to see the messages like 'Unknown DirectX error [0x000]' etc.
Also, if you notice the numbers floating around in the upper right corner, possibly with the letter F after it... that is the FPS counter. I am working on fixing it so it will show on the left side of the screen or correctly display the letters FPS after the number.

02-20-2000 @ 11:10 AM
Well i have finished the upgrade to .13 source of Generator.. Some things have been broken again, but some have been fixed. One small thing that i must mention on here since i have had a few people ask about it. In order for Generator32 to work properly you MUST have at least Version 5.0 of DirectX installed. If you have problems running the program please send the following information to me so i can compile a list of compatability issues with different configs.
OS
RAM
DirectX Version
Video Card Type/Ram/etc
ROM Name

02-19-2000 @ 2:00 PM
Keys are as follows:
Up UP
Down DOWN
Left LEFT
Right RIGHT
A A Button
S B Button
D C Button
Enter Start Button

To close the program press CTRL-F4.
To start a game, place the name of the rom image on the command line to the program.

02-04-2000 @ 11:00 PM
Generator32 is the Win32 port of Genertor Sega Genesis / MegaDrive emulator for linux.
Generator32 is based on Generator Version .12
The first release will be available soon...

Generator32 Status:
      Basic Command line Interface ( 100% Complete )
      Video Interface (UI) ( 75% Complete )
      Controller Input ( 0% Complete )
    
Generator was initially developed by James Ponder for Unix and RISC-OS. Ports to other platforms are now available. Full source code is available on the main Generator page. Source to Generator32 will not be made available at this time.
Click Here for Generator (Linux)